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Swordigo walkthrough dungeon of florennum
Swordigo walkthrough dungeon of florennum













swordigo walkthrough dungeon of florennum

It would make the end more difficult, but you could skip two bosses entirely.

swordigo walkthrough dungeon of florennum

I don't know of any major glitches, but as I mentioned above, skipping getting the Mageblade could potentially save time. Probably not easy to replicate reliably, but if this is the cause, it could work anywhere else too.ģ. If I had to guess, you need to collect a coin at the exact same frame where the game stops for the level up dialog. I can't tell offhand what is causing this although I could possibly figure it out by looking at the code. Doing it quickly could be an interesting challenge.Ģ. I don't think there is a way of triggering it, but have you considered not getting the Mageblade at all? It is possible to complete the World's End Keep by using magic only, although it is not easy. More generally, whether he knew of any possible sequence breaks, glitches, exploits or other tricks which might help reduce the speedrun time.

swordigo walkthrough dungeon of florennum

The Ice Dwarf glitch maxing the soul shard count, and whether he thought there was a viable way of reproducing this (ideally with an earlier boss / mob).ģ. Jumping across the lava to the Mageblade platform before getting all the pieces / raising the bridge, and whether there a way of triggering the Mageblade without first getting all the pieces Ģ. I emailed the dev who was really friendly and helpful. If I find anything of actual use I will of course add it to this thread. May be nothing useful here, but thought I would share these in case anyone finds the opportunity to carry out any further testing. Generally, running whilst carrying things can seem to cause some awkward collision issues in tight gaps etc but I have not come across anything of use yet. Again, probably no useful application but who knows.ħ. Pots and blocks can be placed on some mobs and causes some awkward clipping / repositions them vertically. There may be nothing in this because the respawn is always at the previous gate.Ħ. At about 47 mins into Zach Miller's any% run he gets killed by a bat and the death animation clips him through a locked gate. If the effect could be replicated somehow, perhaps even on an earlier boss / mob, then that has huge potential to enable purchasing the magic armor much earlier (could also avoid the need to get chests and help with the 100% run). I have already posted elsewhere the glitch I got by chance whilst fighting the Ice Dwarf which maxes SS. Unfortunately, the Mageblade does not materialise when you get to the platform, but if there is someway of triggering it without getting the pieces then this has potential.Ĥ. You need a health potion and jump over the lava, healing half way across, and can survive the trip. Similarly, I can actually get to the platform where you get the Mageblade without getting the pieces or raising the bridge over the lava. This definitely doesn't save any real time but I haven't tested whether it messes up any scripting yet.ģ. Whereas you normally need to fetch the vase for the ferrymaster in order to cross the river and progress near the beginning of the game, I can actually jump that gap without doing the vase quest by picking up some nearby pots and stacking them on the edge of the river. I have heard that by wearing the fire amulet on armor the Ice Dwarf can be damaged even with his shield up (untested).Ģ. I suspect there are some undiscovered glitches and thought I would mention some possible 'lines of enquiry' in the hope that with some new tech the run time might start to get towards the 60 minute mark, which would make it much easier for me to try runs.ġ.















Swordigo walkthrough dungeon of florennum